Need For Speed Heat

UI Artist

I worked on the Collectibles and Districts feature for both the front-end and in-world, HUD for activities (speed trap, drift zone,…), and polish for the HUD elements like objectives, central messages throughout the game and polish on the escaped sequence.

The visual motif for the presentation for NFS Heat was nighttime and neon, so lots of glows and vibrant colours.

Central Messages

Escaped sequence

Collectibles and districts