Need For Speed Unbound

Criterion Games, EA - UI Art, 2022

My main focus for the game during production was working on most of the HUD for the game. Working on the style guide, creating a language for the HUD from the project vision and the game design. My personal art influenced the game too, you can see my art as murals across the world as collectables.

I helped create the initial vision of the game from pre-production, beyond the UI Art.


BATTLEFIELD 2042

Criterion Games, EA - UI Art, 2021

Criterion Games helped DICE on the Battlefield 2042 project. I worked with the UI Team on various features on the game. Following and expanding on the existing style guide; generating iconography, motion previs (commo rose), and creating all the achievement/trophy icons, to name a few things.


Game Jam Ident

Criterion Games, EA - UI Art, 2020

An ident created for Criterion’s Game Jam. This was initially started by me leading a workshop on using After Effects to the other UI Artists and TAs, which then led to this.

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Need for Speed Heat

Criterion Games, EA - UI Art, 2019

Criterion Games helped Ghost Games on some features for NFS Heat. I worked on the Collectibles and Districts feature for both the front-end and in-world, HUD for activities (speed trap, drift zone,…), and polish for the HUD and central messaging throughout the game like Escaped.

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Battlefield V Firestorm

Criterion Games, EA - UI Art, 2018

Criterion created Battlefield V’s battle royale mode, Firestorm. I was the sole UI Artist on the project, creating a map, HUD, and more. Connecting the UI team with the rest of the studio, from production, game design and other crafts.

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Star Wars Battlefront II

Criterion Games, EA - UI Art, 2015

Criterion Games worked on this DICE project, focusing on our own mode called Starfighter Assault. I worked on the front-end, iconography, and the Kylo Ren’s TIE-Silencer Star Cards.

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Need For Speed (2015)

Ghost Games, EA - UI Art, 2015

I was hired by Ghost Games to work with Criterion Games, mainly on the front-end of the game, and the HTML Xbox One manuals.

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F1 Online: The Game

Codemasters - Web Design, 2012

I worked on the F1 Online browser game marketing, creating third-party adverts, promo banners, and newsletters

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F1 Race Stars

Codemaster - Web Design, 2012

Worked on animation (Flash and ActionScript 2.0) for the F1 Race Stars website, and design and build of newsletters.

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Lord of the Rings Online

Codemaster - Web Design, 2008 - 2011

Worked on various aspects in digital design for the marketing of Lord of The Rings Online for over three years.

Marketing and community pages, leading creative for third-party adverts, creating rich media adverts, newsletter design and build, ... 

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DiRT 2

Codemaster - Web Design, 2009

Created the UX flows, art targets, and some front-end implementation for the DiRT 2 Community website. Liaising with key stakeholders and developers. I helped create a website Codemasters hadn't made before, which was very exciting. Revolving around displaying dynamic content from platform native player profile information, both console (PS3, Xbox 360) and PC.

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Codemasters

Web Design, 2008 - 2011

Amongst the aforementioned I also worked on the following titles; web pages, banner campaigns, newsletter campaigns…

  • F1 2012

  • F1 Race Stars

  • GRID 2

  • DiRT 3

  • F1 2010

  • Operation Flashpoint Dragon Rising

  • Operation Flashpoint Red River (UI Art)

  • Overlord 2

  • Damnation

  • Fuel

  • International Cricket 2010

  • Ashes Cricket 2009

Codemasters logo

Thomson Holidays

Thomson Holidays - Web Design, 2006 - 2008

I worked at TUI-UK for over two years, looking after their holiday brands - mainly Thomson Holidays. I worked on banner advert campaigns using Flash and Actionscript 2.0, updating their web sites, brand design, iconography, and prototyping in the Lab department.

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